How the game works
Your score is your total: Credits + Current Squad Value. Highest total at the final wins. 🏆
What you're ranked on 📊
Loaned players don't add to your squad value.
= your ranking · most at the final wins 🏆
The basics ✨
+5 every evening at 18h (+10 on rest days) — but the top 10on the leaderboard at that moment don’t get it. Re-checked daily.
Up to 15 footballers — 4 free to start, fill the rest by buying.
One participant per footballer. Snap one up and he’s off the market.
Your 4 free footballers, on the house — not stars, but they might just surprise you.
How footballers earn you credits ⚽
While he’s in your squad, a footballer’s match credits drop into your balance. Positions earn differently — a goal’s worth more to a keeper than a striker:
| Event | GK | DF | MF | FW |
|---|---|---|---|---|
| Goal | +7 | +6 | +5 | +4 |
| Assist | +6 | +5 | +4 | +3 |
| Played (any min) | +1 | +1 | +1 | +1 |
| 60+ minutes | +1 | +1 | +1 | +1 |
| Clean sheet* (60+ min) | +4 | +3 | +1 | – |
| Every 3 saves | +1 | – | – | – |
| Penalty save | +5 | – | – | – |
| Good game (≥ 7) | +1 | +1 | +1 | +1 |
| Standout (> 8) | +2 | +2 | +2 | +2 |
| Player of the Match | +2 | +2 | +2 | +2 |
| Slip-ups cost you | ||||
| Yellow card | -1 | -1 | -1 | -1 |
| Red card | -3 | -3 | -3 | -3 |
| Own goal | -2 | -2 | -2 | -2 |
| Penalty miss | -2 | -2 | -2 | -2 |
| Every 2 conceded* | -1 | -1 | – | – |
The rating bonus is tiered, not stacked — a good game is +1, a standout (> 8) is +2 instead. Player of the Match goes to the highest match rating — ties share it, each +2.
* Clean sheet & conceded only count goals while he’s on the pitch— subbed off at 70’, a 75’ goal doesn’t touch his clean sheet.
You only bank his credits while he’s in your squad — sell him, or his country goes out, and they stop counting.
From R32 to the Final, every credit a footballer earns is doubled (a +4 forward goal → +8; the win bonus → +2). Only shootout saves & misses stay flat.
Any win (even on penalties) → +1 per footballer you own from that country — bench included. Draws give nothing. 2 French players + France win = +2.
Price & performance 💹
Each match, a footballer’s performance moves his price up or down — so it grows or shrinks your squad value.
Credits fill your balance · performance moves the price.
Set before kickoff — roughly how good a footballer is.
Each match, their rating shifts the price (-2 … +3).
Prices move after every game — buy low, sell high.
A footballer always keeps some value.
Rating → price nudge
| Match rating | Price |
|---|---|
| Didn't play | -2 |
| ≤ 4.5 | -2 |
| 4.5–5.5 | -1 |
| 5.5–6.0 | 0 |
| 6.0–7.0 | +1 |
| 7.0–8.0 | +2 |
| 8.0+ | +3 |
How you win 🏆
Your score = credits + squad value(footballers at live price) — that’s what the leaderboard ranks. At the Final it settles itself:
- 1Transfers lock
Once the Final kicks off, no more buying or selling — squads are frozen.
- 2Final payout — paid in full
After the last whistle, every footballer you still hold is cashed out at 100% of their current price — nothing deducted, same as an elimination. Champions cash out the same as knocked-out teams.
- 3Credits lock — most wins
Credits freeze, once, at the very end. The most credits lifts the trophy. 🏆
Buy, sell & cash-outs 🔁
His current price, out of your balance — a bet he earns it back.
Get back 75% of the current price (rounded down) and release them. Sell to reshuffle, not to churn.
Trading on a footballer closes 15 minutes before their match kicks off and stays locked until it settles — no last-second or live-result moves.
When a country goes out, its footballers auto-sell at 100% of their current price — not the 75% a manual sell pays. Bad tournament luck never costs you anything; they just stop scoring from that point.
Never own more than 2 footballers from one nation — spread your bets.
Loans 🤝
A loan is a one-match bet on any footballer with an upcoming game — owned or free. Pay a fee and collect the points he scores in that one match. He’s not really yours — no squad slot, no squad value — and the loan runs out after the match. You can’t loan a player you own.
Loan any player until his country plays its next game. He earns you points for that match only, then the loan ends. Not your own players, though.
Pay 1–5 by his value tier — doubled in the knockouts (so 2–10). Paid up front, no take-backs.
Same fee either way. Loan a free player and the fee leaves the game. Loan an owned one and that same fee goes straight to his owner.
You get his whole match score (×2 in the knockouts), no limit — but a red card or own goal counts against you too. The owner still banks his points too: one game pays everyone, in full.
Up to 3 people can loan the same player for one match — you all collect his points. A hot name fills up fast.
Everyone gets 3 (a separate loan bench). Sit in the lower half and you get more, re-checked daily at 18:00: ranks 6–10 get +1 (4 in total), 11th and lower get +2 (5 in total). Per country you can still loan 3 minus how many you already own.
Climb a tier at 18:00 and lose a slot? A loan you already placedstill runs to its match — or until you cancel it yourself. You just can’t open a newone until you’re back under your limit. An empty bonus slot, though, is gone once you climb out of its tier.
You can loan a given player oncethe whole tournament — even after that loan settles, you can’t loan him again. Pick your moment.
Buy a player others are loaning and you pay his normal value; their loans keep running until the match plays. Buy one you loaned and the loan folds into owning him — the fee you paid comes off the price.
If a bad-luck eventpulls a player you’re loaning out of his squad, the loan is cancelled and your fee is refunded.
A captaincan’t be loaned. You also cannot loan a captained player as they are protected. A loaned player can’t be your captain either (captaincy is squad-only). Captain a player others are loaning and those loans are cancelled, fee refunded.
Auctions 🔨
When a player is taken away in the dressing-room dramahe’s locked, then returns to the market by auction instead of a first-come scramble. Place a bid any time — even before he unlocks — and the highest bid when the dust settles wins him. No rush, either: if nobody bids within 30 minutes of him unlocking, he just goes on sale to buy as normal.
The first bid is at least his current value; every later bid must beat the top one by at least 2. Bid any time the auction’s open.
The credits leave your balance the moment you bid. Get outbid and they come straight back; winand they become the purchase. You can’t bid against yourself while you’re on top.
Once he unlocks, the top bid has to stand unchallenged for one minute to win. Every higher bid resets the clock — so being fastest never decides it, only your top bid does.
While you hold the top bid, a squad slot(and your per-nation room) is reserved for him — shown on your squad as “Reserved for auction”. You need a free slot to bid; a full squad can’t. Get outbid and the slot frees again.
He had no owner (the drama took him), so the winning bid goes to the bank — nobody gets paid, you just claim him into your squad.
Extra time & penalties ⏱️
Level after 90? Knockouts go to extra time (30 min), then a shootout. Scoring shifts a little:
Treated exactly like a 90-minute goal — scorers, clean sheets, the conceded penalty, all of it.
Penalty-shootout goals score nothing — not for the scorer, not as a goal. And a clean sheet is judged on the 90+30 (+ any added time) score only: lose the shootout and a 0-0 keeper still keeps his clean sheet.
Go the whole way through extra time and you’re credited 120 minutes — so the 60+ bonus still lands.
Only the saves and misses count. A saved shootout penalty is +5 to the keeper each — three of them is +15. A missed kick costs the taker -2. These two are flat— the knockout ×2 doesn’t apply (so it’s never +10 or -4).